当前位置: 首页 > >

IOS开罗游戏Pocket Clothier口袋服装店新手攻略

It seems a lot of people are having trouble figuring things out in Pocket Clothier. If you have any questions, please reply below. I'll try to answer everyone's concerns in this guide. You start the game with 2 floors, 1 staff. The first thing you should do is to hire 3 staffs. You want to hire Lala Millard, Marc Spencer, and Stella Wood. They have the highest average stats out of the 5 candidates that you can hire, their salary is higher, but it's a very minimal difference. You want to start out with higher stat staffs so that you don't have to waste your early medals (aka. research points) leveling the staffs up, you want to save the medals for buying new clothes. Next, you want to buy all the new clothes that you can (Menu>>Goods>>New Goods>>Buy New Goods). There are two Manufacturers available at this point: Grade One Garments and Ladies Apparel, Inc. After your purchase, you want to build racks and shelves to display your clothes. Some clothing can only be displayed on shelves, and some can only be displayed on racks. Most clothing, however, can be placed on both racks and shelves. The general rule is to display the clothing on racks if possible, if not, then choose shelves. Why is this? Because racks and shelves have their respective "exquisite placement" location. And window/wall spaces are extremely limited due to the fact that many fixtures are wall/window placements. Here's a list of DS (Display Structures)and their respective exquisite placement locations. From now on we'll refer to racks, shelves, carts, and showcases as DS.

Here's a list of fixtures and their respective exquisite placement locations.

1

*** The font in green is a Placement A location, while the font in black is a Placement C location. (Placement A location is better than Placement C location.) Fixtures: There are 3 types of fixtures: attraction, medal, and utility. Attraction fixtures attract customers to the nearby DS. Medal fixtures give you medals when the customer uses it. Utility fixtures are purely functional fixtures such as (Large) Register and Garbage Bin. Do not build too many fixtures, there is no need. Find a good balance between fixtures and shelves. Each fixture introduce you to a new customer, you may remove it after the customer appear and start coming to your store. Some fixtures can also replenish a shopper's energy allowing them to shop longer. Below is a list of fixtures and their boosts that I've tested and compiled into a table:

2

Keep in mind, fixtures only boost shelf Appeal and Popular, while Compatibilities boost shelf Appeal, Demand, and Popular. Shelf Appeal/Demand is different from Clothing Appeal/Demand. Shelf Appeal/Demand can be view by clicking a shelf/rack. Clothing Appeal/Demand can be accessed by going to Menu>>Goods>>Clothes. This is shelf Appeal/Demand: http://i1256.photobucket.com/albums/ii497/KairoGisen/Pocket Clothier/adcircle.png This is clothing Appeal/Demand: http://i1256.photobucket.com/albums/ii497/KairoGisen/Pocket%20Clothier/cadcircle.png Popular is separated into Male and Female for every age group. When it says [+]9 Popular Male in the table, it means + 9 in every age group for the male column. Some exceptions exist; some clothes will always have a value of 0 in a certain age group. Below is an image: [IMG]http://i1256.photobucket.com/albums/ii497/KairoGisen/Pocket%20Clothier/popularinfo.png Popular is not separated into shelf and clothing, there is only one Popular.
3

Also, fixtures only affect the shelves adjacent to it in a cross range. Example 1: [shelf 1] [shelf 2] [shelf 3] [shelf 4] [fixture] [shelf 5] [shelf 6] [shelf 7] [shelf 8] So in the example above, the shelf 1, 3, 6, 8 will not get any benefits from the fixture in the middle. Example 2: [shelf 1] [shelf 2 [shelf 3] [shelf 4] [fixture] [empty space] [shelf 5] [shelf 6] [shelf 7] [shelf 8] In the example above, shelf 5 would also not get affected by the fixture, because there's a space in between the fixture and shelf 5. They count that as a building unit even though you can't build anything on it. Be careful how you place your fixtures. Furthermore, in early game especially, you do not have high boost fixtures. Mirror and the Fitting Room are your highest stat fixtures. There's no point to use too many of them, rather get more compatibility to boost demand. Compatibility is the only way to boost shelf demand. Both fixture and compatibility boosts can stack. Below is an example of a Floor 1 layout:

4

You shouldn't be too worried about fixtures, because fixtures only boost shelf appeal and demand, which will get maxed out pretty quick mid-end game. Popular is hard to increase, and compatibility is a great way to boost it. Remember, fixtures also have a monthly maintenance fee. Again, use fixtures, but don't put an excessive amount of them. Note: 1. The Music fixture is a great end-game boost as it give +45 Appeal and +20 Popular (M+F). 2. Find a good balance of fixtures vs. shelves. I recommend a 2:1 (shelf:fixture) ratio. 3. Compatibility only applies to the clothing that makes the combo. So if Hoodie and Check Shirt are compatible with each other, Printed T-Shirt will not get the compatibility boost even if it's on the same floor as Hoodie and Check Shirt.

Floors: As you progress in the game, you'll be able to build floors and extensions in the Plan menu. There are different floor types, most of them have limitations and some of them (such as Floor I) can only be built once. Plan your floors accordingly. Below is a list of different floor types (SBS=small building space, refers to the spaces that you can build DS and fixtures on.):

Extensions such as the elevator and passageways are available also. The elevator extension is a one-time construction and installs a elevator on every floor you have (and future floors as well). Passageways are basically doors that allow customers to go in and out of the store (without having to go to 1st floor). These are available on the 2nd and 4th floor. Below is my personal flooring plan: Floor 7 - Prime Floor ## Floor 6 - Luxury Floor ** Floor 5 - Tenant Floor ## ☆ ☆Floor 4 - Floor C ** Floor 3 - Floor E ## ☆☆Floor 2 - Preset ** ☆☆Floor 1 - Preset ## B1 Floor - Floor I (Stage) Total SBS: 134, Total Tenants: 17, Total Staff: 24, Stage: 1
5

☆☆ = Entrances (passageways) ** = (Large) Register ##= Fitting Room Note: Large Register uses 2 staffs instead of 1 (unless only 1 staff is not busy). Having 1 register on every other floor should be sufficient. If you really need 2 registers, consider using 2 small registers instead of 1 large register, it's faster. Also, Floor 7 is available when floor 6 is built and your shop is Rank 1st. Shop Policies: To access shop policies, go to Menu>>Shop>>Shop Policies. There are 3 shop settings: Shop Setting 1 is the Price setting, here you can raise or cut the prices of your merchandise by 10% or 20%. Shop Setting 2 is the Cleaning Crew setting, here you can call in a cleaning crew to clean up your store when cleanliness falls below a certain value. Shop Setting 3 is the Staff Policy setting, here you can set priorities for Register, Stocking, Build Shelves, Clean, and Help Customers. Once you think you have the capital to afford it, set Cleaning policy to Low and Cleaning Crew setting to "Call when cleanliness < 80". It only cost $300 to call in a cleaning crew.. Unless you have a lot of "Clean Machine", an item that cleans your shop and restore cleanliness to 100 immediately after usage. Shop Trends: To access shop trends, go to Menu>>Shop>>Trends. Here you have the Monthly Forecast and Manufacturer Popularity tabs. In the Monthly Forecast, Economic and Weather predictions for the year will be displayed. However, analysis can be wrong. The accuracy of these two categories is 50% at preset, and can be increased with items. Economic forecast accuracy can be increased with Analyst Growth (by 2% eac time). Weather forecast accuracy can be increased with Weatherman Growth (by 2% each time). Use these information well to decide when to use "Huge Global Trade" (spark a economic bubble next month), hosting events, etc. and which manufacturer's clothing to put priority on display. Challenges: Coordinating outfits for customers To access this, go to Menu>>Plans. You'll see that there are requests from customers for you to coordinate an outfit for them. It's a good idea to complete these challenges as they can introduce you to new jobs and items. There are four categories: Casual, Luxury, Chic, Glamour. Each clothing have certain value in these four categories, you can view this info. by going to Menu>>Goods>>Clothes, select the clothing piece you want to view, then scroll down to the second page. You'll notice each category have certain "+", the more the better. The value can be increased with items. In the beginning of the game (especially if it's your first playthrough), most of the clothing you get are pretty low in these categories, especially in Chic, and you don't get many items to increase them early on in the game. What you have to do is, when you do get these items, spend all the items on a Unisex top piece (instead of a female top piece and male top piece). Then you can just match the individual female/male bottom piece with the Unisex top piece. There are however, certain clothing that pertain to each customer. You always get a hint of what it is. For example, a youth wants you to match an outfit for him so that he can get into the soccer team, then..obviously..you would put Soccer Kit as the top, and your highest stat bottom piece that pertain to
6

the red line requirements as the bottom. This comes in handy when you don't have very good stat clothing pieces. The downside is, the hints are not always so obvious. Near mid-end game, you'll get the bear suit and pants (Kairo Clothing is the manufacturer), these are unisex and are great to use items on. Those are the only two clothing pieces you need to pass all the challenges. *** You can also use medals to increase your odds, but it's highly not recommended. There are better things to use medals on. Auto Stock and Additional Order: You can access this with the Left key pad. Auto Stock will place an order whenever your inventory falls below a certain value. Additional Orders are manual orders that you can place for one specific clothing or all clothing pieces from the same manufacturer. -Auto Orders are filled twice a month, once at 2 PM, once at 10 PM. -Additional Deliveries placed are delivered at 8 AM and 6PM of each month. -If you order more than your inventory (shop + warehouse) can hold, Betty Boutique (your assistant) will make the necessary adjustments. March Inventory Check: Once capital exceeds $100,000, an inventory count is taken every March. You will be taxed for merchandise that exceeds 100 units (shop + warehouse). Be careful not to overstock on your merchandise! But you are in luck, there are several ways to avoid the March tax: 1. Keep your inventory level under 100 units.. 2. Spend your funds on upgrading DS and other things to keep it under $100k. You will not be taxed if your funds are under $100k even if you have merchandise that exceed 100 units. 3. Never build any Storerooms and enhance each clothing DS accordingly to keep the total shop + warehouse limit under or close to 100 units. This is the 100% safe way to not get taxed because Additional Ordering gets glitchy and overstocks sometimes. The downside is you can only sell 100 units of any clothing a day. The disadvantage is you won't be able to sell more than 100 units of your popular clothing and will probably never will first place on the Shelf Space Contest, the advantage is your other clothing will be sold more often. This is also a good way to increase the intimacy with other manufacturers (the more clothing you sell from a certain manufacturer, the higher the intimacy) because most people only have popular clothing from one or two manufacturers. Staffs: There are two types of staffs: normal and special. Normal staffs are individuals that apply when certain conditions such as having a piece of clothing, fixture, or conditions are met. Special staffs are staffs that are only available when a certain employee has the Head Hunter skill. The first special staff is Lars Alexeev (I don't quite remember how I got him, I think you need to have the Head Hunter skill on Marc Spencer to get him.) When you get Lars Alexeev, use "Inspiration Flash" on him and let him learn the Head Hunter skill. Then let some time pass, and a special staff will pop up and say someone recommended him to apply or something along that line. Hire that new staff and let him/her learn the Head Hunter skill to acquire the next special staff if they don't have the skill already. Repeat this process until you've got all the special staff you need. The last special staff I hired is Sonia Wakeley. Staff Skills: Staffs can learn a variety of skills. Here's a list of all the Skills and their respective function:
7

Pro Sweeper: Make the store spic-and-span. Service Pro: Help customers with products. Hemming Way: Service Counter medal boost. (Increase the amount of medals the customer gives when they use the Service Desk.) Speed Register: Ring up purchases faster. Likeability: Boost satisfaction at checkout. Speed Walker: Get around the shop faster. Craftsman: Build shelves that boost prices. Celeb Network: Host events featuring idols. Fixture Pro: Increase the price of fixtures. Sales Pitch: Boost customer attraction. Bulk Shopper: Sell extra items. Man Magnet: Bring in more men shoppers. Lady Magnet: Bring in more women shoppers. Headhunter: Find good sales staff. Team Leader: Boost the abilities of staff. Ambition: Create superior new items. (Idea Room) Consideration: Create superior new items. (Idea Room) Diligence: Create superior new items. (Idea Room) Passion: Create superior new items. (Idea Room) Strategist: Create superior new items. (Idea Room) Note: Ways to save Inspiration Flash: *Pro Sweeper - Try to have this skill on at least 1 staff on each floor, especially early on the game if possible to keep your shop clean. Once you can afford a cleaning crew regularly, disregard this. The Garbage Bin also help clean your store every so often. *Hemming Way - Only have this on staffs if there is a service counter on the same floor. *Speed Register - Only have this on staffs if there is a register on the same floor. *Likeability - Only have this on staffs if there is a register on the same floor. *Celeb Network - Only need to have this on 1 staff on Floor I, maxed for optimal effect. *Team Leader - This does not boost other staff abilities very much, use this mid-end game when you have a high stat staff. Skip this in early gameplay (if it's your 1st playthrough). *Ambition, Diligence, Passion, Strategist: Once you have an idea room, let staffs on the nearby floors learn 1 of each only. Do not let 1 staff learn more than 1 of these skills. *Prioritize on buying new clothes first and leveling staff skills last. Contests: Every year in December, your shop is nominated to enter certain contests. The results are announced in March. You can only enter one contest each year. Below is a list of the contests:

8

Each contest offers a gift no matter what place you rank. Early on in the game you can repeatedly enter in the Shelf Space contest to gain more Inspirational Flash, since you won't rank 1st in any of the contests anyways. If you need medals, enroll in the Monthly Sales contest, it gives you medals and Clothes Demand Up as a gift. Enroll in any contests as you see fit for the first four years or so depending on what you need, and allow enough years to rank 1st in all the contests. Clothing Compatibility: There are just way too many combinations, so I will unload the list when I complete all of them. The general rule is, clothes from the same manufacturer are compatible with each other. You'll get 80%+ of the combos if you just put clothing from the same manufacturer on the same floor. As long as they are on the same floor, the compatibility works. *It's not a good idea to remove clothing. 1. You'll miss the opportunity for new customers and items to be introduced. 2. Compatibilities give appeal and demand a huge boost. I have 999 appeal and demand on all of my clothing without using any items. My Shopwide Compatibility is also 999 (maxed out) on each group age (1 to 20, 21 to 35, 36 to 45, over 45) for both male and female. 3. You have less of a variety of clothing, which mean you'll upsell a few certain manufacturers and undersell others. This is a disadvantage to discovering new clothing, items, customers and meeting requirements. 4. There is no maintenance fee for clothing, so it doesn't hurt to keep them there. Most people's inventory level for the popular items sell out anyways if they have a high demand. You want to have back-up clothing on display when that happens. Special Clothing: Some Clothing only unlock when a certain fixture is placed in their respective Exquisite Placement A locations. Service Counter >> Raincoat Fitting Room >> Pleated Skirt Mirror >> Knitted Sweater Capsule Machine >> School Uniform Vending Machine >> King Leggings Catalog >> School Jacket Television >> Bikini Poster >>
9

Light >> Happi Coat Artwork >> King Costume Fountain >> Kairo Statue >> *Some clothing can only be unlocked when a manufacturer is at a certain intimacy level. For example, the Japanese wiki says to get the Fountain clothing, you need to have Apparel Internat'l at 4☆ intimacy. Tips: ***One way to earn medals is to keep failing the outfit challenges. Find the lowest cost challenge and repeat until you have earned enough medals. There are usually 2 or more medal boxes in each challenge, but sometimes they are either at the end or there are none at all. I save before each challenge so I can reset if that happens. The cost for each try is very low, you can use the $100 challenges and you'll earn at least ~10 medals each time. ***You can get more medals through events. Menu>>Plans. You can also get medals from contests, but they are only once a year (Enroll in December, Results announced in March). ***Service Desk is a great way to earn medals, especially if you have a staff with max Hemming Way on the same floor.

10




友情链接: 时尚网 总结汇报 幼儿教育 小学教育 初中学习资料网